

To say anything about the gameplay is to give it more thought than was given to its creation. The music elevates nothing because there is absolutely nothing going on with any of these characters and none of the tension is well-managed. But the art communicates nothing about the characters and little about the world they live in. Eastward really didn't have to have much of a story or even remotely imaginative gameplay to skate past on the strength of its aesthetic again, it has decent art and music. The story and gameplay are bottom-shelf product that aren't just half-baked but have never even seen the inside of an oven. The story and gameplay aren't in any way informed by the music and art. They don't elevate or inform the gameplay. Except that they don't support or enhance the story. The story and gameplay are bottom-shelf product that aren't just half-baked but If you ever thought that music and art are all you need in a video game, Eastward is here to correct you. If you ever thought that music and art are all you need in a video game, Eastward is here to correct you. Get this game if you want something that is somewhat darker in tone with light hearted and emotionally driven characters, you won't regret it. I know the devs have some quality of life patches in the works which will be welcome additions to the game. Honestly, I look forward to seeing what kinds of games these devs make going forward and I really am hoping for a sequel at some point because the characters and world are just that good. It works as a story though so, this is the most minor complaint that I could level against this game. The first few chapters are decently long while the last few are more focused and shorter. The other minor complaint I have is that the game is a little bit rushed at the end. The Boss encounters are still very memorable though and the game flows quite well in how it presents these enemies. The difficulty is also a bit all over the place, many of the normal monster packs can be challenging while bosses are usually fairly average to beat with a few exceptions. By the end of the game, I had no cooking components so I had to rely on prefab healing items but this is a minor complaint that could be resolved with slightly higher drop rates and maybe some grinding on my end. I will say that there are some minor rough edges in terms of balance and the fact that you can miss some important things if you don't look hard enough. You care about these characters, especially Sam and John and many of the side characters also steal the show in their own right. In every town, after every event, I took the time to talk to basically every NPC that I could because each of them had their own little arc. Normally this is something that would bug me, especially given that there is no voice acting but in the case of eastward, the world and characters are so interesting/charming that it hooks you in and you keep playing to see what happens next.

It is somewhat linear and the story drives the gameplay forward rather than the other way around. Eastward is more like Earthbound or Undertale in many respects. Most Zelda-likes give you a world to explore and have some minor narrative moments here and there. And while it does certainly have elements of those types of games, it really isn't a Zelda-like because the Narrative is so much an integral part of the game. Eastward is a bit deceptive in that it looks like your typical 2d Zelda-like game. This game might end up being my GoTY it will at least end up a top 5 contender on my list (since axiom verge 2 is a thing and Metroid dread looks like it may live up to the hype). And while it Bought this game because of the art and genera, stayed because of the narrative, world, characters and gameplay.

Bought this game because of the art and genera, stayed because of the narrative, world, characters and gameplay.
